#define	s01_title_logo_start	  0
#define	s02_title_decide	  1
#define	s10_card_entry_ok	  2
#define	s11_card_entry_ng	  3
#define	s12_card_entry_num_input	  4
#define	s13_card_entry_num_ok	  5
#define	s14_card_entry_num_ng	  6
#define	s15_card_out_flame_in	  7
#define	s16_card_out_ok	  8
#define	s18_card_out_flame_out	  9
#define	s21_name_entry_decide	 10
#define	s22_name_entry_cursor	 11
#define	s23_name_entry_cancel	 12
#define	s24_name_entry_end	 13
#define	s25_customize_nemesis_cursor	 14
#define	s26_customize_nemesis_decide	 15
#define	s27_customize_apcard_cursor	 16
#define	s28_customize_apcard_decide	 17
#define	s29_customize_apcard_page_move	 18
#define	s40_ea_checkin_cursor	 19
#define	s41_ea_checkin_decide	 20
#define	s42_ea_checkin_window_in	 21
#define	s50_tutorial_flame_in	 22
#define	s80_mode_select_cursor	 23
#define	s81_mode_select_decide	 24
#define	s82_mode_select_flame_in	 25
#define	s100_music_select_frame_in_01	 26
#define	s102_music_select_cursor	 27
#define	s103_music_select_level_cursor	 28
#define	s105_music_select_decide_02	 29
#define	s106_music_select_shutter_close	 30
#define	s107_music_select_now_loading	 31
#define	s108_music_select_sort_cursor	 32
#define	s109_music_select_sortwindow_in	 33
#define	s110_music_select_sortwindow_out	 34
#define	s112_music_select_genre_cursor	 35
#define	s113_music_select_tabwindow_cursor	 36
#define	s114_music_select_tabwindow_in	 37
#define	s115_music_select_tabwindow_out	 38
#define	s121_matching_message_01	 39
#define	s125_matching_skip	 40
#define	s126_matching_scene_in	 41
#define	s127_matching_scene_out	 42
#define	s128_matching_player_enter	 43
#define	s130_stage_shutter_open	 44
#define	s131_stage_ready	 45
#define	s132_stage_clear	 46
#define	s133_stage_failed	 47
#define	s134_stage_perfect	 48
#define	s135_stage_fullcombo	 49
#define	s136_stage_saved	 50
#define	s150_result_frame_build	 51
#define	s151_result_score_move	 52
#define	s152_result_score_decide	 53
#define	s153_result_ambient	 54
#define	s160_totalresult_frame_build_01	 55
#define	s161_totalresult_rank_guage_move	 56
#define	s162_totalresult_rank_up	 57
#define	s164_totalresult_frame_build_02	 58
#define	s165_totalresult_disp_info	 59
#define	s170_station_menu_window	 60
#define	s171_station_menu_window_out	 61
#define	s172_station_menu_decide	 62
#define	s173_station_menu_frameout	 63
#define	s180_station_generator_typemove	 64
#define	s181_station_generator_rotate_all	 65
#define	s182_station_generator_rotate_finish	 66
#define	s183_station_generator_frameout	 67
#define	s185_station_cursor_default	 68
#define	s186_station_store_frame_in	 69
#define	s187_station_select_ng	 70
#define	s188_station_cursor_yes_no	 71
#define	s189_station_purchase_decide	 72
#define	s190_station_purchase_cansel	 73
#define	s191_station_decide_yes_no	 74
#define	s192_station_exit	 75
#define	s196_gameover_all	 76
#define	s197_gameover_start	 77
#define	s198_gameover_loop	 78
#define	s199_gameover_end	 79
#define	s200_virtical_se	 80
#define	s201_cursor_move_general_01	 81
#define	s202_cursor_decide_general	 82
#define	s203_cursor_cancel_general	 83
#define	s204_cursor_move_general_02	 84
#define	s205_timer_countdown	 85
#define	s206_audience_cheer_01	 86
#define	s207_caution	 87
#define	s210_general_window_in_01	 88
#define	s211_general_window_in_02	 89
#define	s212_general_window_in_03	 90
#define	s213_general_window_in_04	 91
#define	s214_general_window_in_05	 92
#define	s216_general_window_out_02	 93
#define	s217_general_window_out_03	 94
#define	s218_general_window_out_04	 95
#define	s220_general_waiting_loop_01	 96
#define	s221_general_waiting_loop_02	 97
#define	s250_nemsys_boot	 98
#define	s252_nemsys_down	 99
#define	s256_infinite_fullguage	100
#define	s258_rasis_in	101
#define	s259_rasis_out	102
#define	s260_hexin_01	103
#define	s261_normal_aaa	104
#define	s262_normal_type01	105
#define	s263_normal_type02	106
#define	s264_normal_type03	107
#define	s265_shining_aaa	108
#define	s266_mode_select_flame_in_solo	109
#define	s267_mode_select_flame_in_typing	110
#define	s268_mode_select_flame_in_finish	111
#define	s269_stage_shutter_open_01	112
#define	s275_skill_analizer_in	113
#define	s276_policybreak_start01	114
#define	s277_policybreak_start02	115
#define	s278_policybreak_start03	116
#define	s279_policybreak_speeddown	117
#define	s280_policybreak_finish	118
#define	s281_policybreak_out	119
#define	s282_policybreak_voice	120
#define	s283_policybreak_partsmove_01	121
#define	s284_policybreak_partsmove_02	122
#define	s285_skill_analyzer_partsmove_01	123
#define	s286_skill_analyzer_partsmove_02	124
#define	s287_skill_analyzer_partsmove_03	125
#define	s288_stamp_01	126
#define	s289_stamp_02	127
#define	s300_sync_bpm151	128
#define	s310_blaster_cursor	129
#define	s311_blaster_select_decide_01	130
#define	s312_blaster_select_decide_02	131
#define	s313_blaster_select_decide_03	132
#define	s314_blaster_select_decide_04	133
#define	s320_barrier_break_01	134
#define	s321_barrier_break_02	135
#define	s322_barrier_break_03	136
#define	s323_barrier_break_04	137
#define	s324_barrier_break_05	138
#define	s325_barrier_damage	139
#define	s330_hexout	140
#define	s351_station_generator_flyin	141
#define	s400_sungeki_in	142
#define	s401_sungeki_out	143
#define	s402_sungeki_click	144
#define	s403_sungeki_mission	145
#define	s410_sungeki_complete	146
#define	s450_gradar_in	147
#define	s451_gradar_out	148
#define	s452_gradar_newtrized	149
#define	s453_gradar_noruma_appear	150
#define	s500_battle_seq_in	151
#define	s501_battle_atk_01	152
#define	s502_battle_atk_02	153
#define	s503_battle_prepare	154
#define	s510_battle_atk_finish_all	155
#define	s511_battle_damage_count	156
#define	s520_exp_window_in	157
#define	s521_exp_gauge	158
#define	s522_exp_up	159
#define	s550_pur_cutin	160
#define	s551_pur_cutout	161
#define	s601_story_warning	162
#define	s602_story_kinkyuu	163
#define	s610_story_bgm01	164
#define	s611_story_bgm02	165
#define	s631_music_select_shutter_close2	166
#define	s633_shining_plus	167
#define	s634_result_judge_01	168
#define	s635_result_judge_02	169
#define	s636_result_judge_03	170
#define	s637_result_judge_04	171
#define	s638_result_judge_05	172
#define	s639_result_judge_06	173
#define	s640_result_judge_07	174
#define	s647_mode_select_cursor_object	175
#define	s648_mode_select_page_change	176
#define	s649_stage_shutter_open2	177
#define	s650_music_select_tabwindow_sub_open	178
#define	s651_music_select_tabwindow_sub_close	179
#define	s652_omokuji_corocoro	180
#define	s653_omokuji_out	181
#define	s654_omokuji_bell	182
#define	s657_result_force_01	183
#define	s658_result_force_02	184
#define	s659_result_force_03	185
#define	s660_event01_music_select_decide_01	186
#define	s661_event01_ex_track_in	187
#define	s662_event01_result_success	188
#define	s663_event01_result_failed	189
#define	s664_event01_result_close	190
#define	s665_event01_ex_panel_in	191
#define	s666_event01_ex_boss	192
#define	s667_event01_result_treasure	193
#define	s668_event01_ex_track_flame	194
#define	s669_event01_rank_select	195
#define	s680_ikiiki_pullout	196
#define	s681_ikiiki_lifeup	197
#define	s682_ikiiki_lifedown	198
#define	s701_kansei_low	199
#define	s702_kansei_middle	200
#define	s703_kansei_high	201
#define	s711_option_in	202
#define	s712_option_cursor	203
#define	s713_option_out	204
#define	s721_general_decide01	205
